Ruin Skin Challenges Locked Up Again Error
Legacy Update Patch Notes
Nosotros're going beyond Battle Royale with Arenas, introducing Valkyrie, as well as new Arenas maps, an Olympus map update, and more.

Devstream
Take a deep dive with the devs into the Legacy update. We're going across Battle Royale with Arenas, introducing a new Legend (Valkyrie), besides as new Arenas maps, an Olympus map update, and much more than. Click the video down below to watch.
New for Apex Legends: Legacy
Arenas

The Games are going underground with the introduction of a new permanent mode: Arenas. Fully reassembled and unimpressed with the glitz and glamor of the Apex Games, sometime Apex Predator Ash is taking the competition back to its roots. A purer form of combat.
The rules are simple: iii-versus-3. Eliminate your enemies to win the round. Nowhere to run, nowhere to hibernate. You win, or y'all die.
Arenas features a new gear up of custom maps, tailor-made for shut-quarters gainsay (with more than to come in the future). Squads start each round in a spawn room, where they can go weapons, gear, and abilities, and accommodate their loadout every bit their strategy changes. The first team to win three rounds with at least a two-point lead will be crowned the victor—unless they battle to a four-four tie. Then they'll accept the honour of participating in Ash'due south favorite function of the game: Sudden Expiry.
For more on Arenas, bank check out the blog for a total deep dive into the new mode.
Political party Crasher
Curt version, Mirage took the voyage on a joyride and it didn't go every bit planned.

Political party Crasher is one of two exciting custom arenas where you'll be able to show off your skills. This arena takes identify in a ritzy, downtown plaza where players can cull to appoint on the crashed Delusion Voyage, or the opulent ii story buildings that make upwardly the downtown. Stay vigilant, equally this map hosts a multifariousness of engagement distances—both close quarters and long distance.
Phase Runner
The Phase Runner on Olympus is unique, only it wasn't the first of its kind.

Phase Runner is the second of our custom arenas, and our largest. You'll fight in a subconscious, experimental zone at the peak of a mountain where a epitome phase runner is fix for employ. This map gives you a lot of space to maneuver, so exist sure to be on the watch for those who prefer to exist patient and accept you out from afar. Sound tactics and clear advice are what you'll demand to come up out on top equally you fight through the structure site or near the stage runner get out.

In add-on to the two new maps, other areas from our three BR maps volition be thrown into a bi-weekly rotation, giving yous five maps full for Arenas. At the start you lot'll go Arms from Kings Canyon, Thermal Station from Globe's Edge, and Golden Gardens from Olympus.
Valkyrie
Kairi Imahara, the daughter of Apex Predator Viper, salvaged the remains of her father's Northstar Titan years after his expiry. With Rampart'south help, she fashioned it into a sleek new jetpack that honors her family unit's legacy. At present, she's entered the Games under the name VALKYRIE.
Passive: VTOL Jets
Use your jetpack to reposition or reach high places. You lot have express fuel and cannot utilise weapons while flying.
Tactical: Missile Swarm
Fire a swarm of mini-rockets which damage and disorient the enemy.
Ultimate: Skyward dive
Take to the skies to reposition a long distance across the map. Your squadmates can join in.
Form: Recon
Scanning Survey Beacons reveals the next circle's location.
Bocek

The new Bocek (pronounced bow-check) compound bow is a precision marksman weapon that rewards a skilled and confident hand. Holding down burn will draw the bow over a curt time, increasing the power of the shot, with maximum power giving optimal damage and projectile speed. Repeatedly firing the Bocek right as it reaches max power provides the best sustained harm.
The Bocek uses a new ammo type, Arrows, which are unique to this weapon. Arrows are more rare on the battleground, but fired arrows volition stick into surfaces and remain in the globe for players to pick back up and reuse. The 1x hcog classic, 1x holosight, 2x hcog, 1x-2x variable, and 3x hcog optics can all be equipped. The Bocek tin can also be further modified with the two new hop-ups inbound the game, Shatter Caps and Deadeye's Tempo; it can fifty-fifty equip both hop-ups simultaneously!
Olympus - The Lost Fleet Update

A fleet of mysterious ships have made their mode to Olympus and brought with them an otherworldly, parasitic plant that has begun to take root forth the surface. The pb ship, The Icarus, has docked with the city and changed the landscape for proficient. Fight through the claustrophobic halls of the ghost ship, search corpses for a mysterious central card, and walk away as the last squad continuing.
Read our latest map update weblog to get a detailed look at what's changed on Olympus.
To allow everyone to see the latest map update, Olympus will be the simply map in rotation for the first calendar week of the new season.
Starter Kit and Loot Changes

- Players will now get-go a match with a "Starter Kit" consisting of a Level 1 EVO Shield, Helmet, and Knockdown Shield, plus two Shield Cells and Syringes each.
- We've removed Level 1 Helmets and Knockdown Shields from the loot pool.
- Spawn chances for Level 1 EVO Shields in the loot pool have been significantly reduced.
- Along with the lowered or removed spawn chances for these items, we've rebalanced the loot pool such that college-level versions of these items will announced nearly the same as they do now, just other particular types volition appear more often (weapons, ordinance, health, ammo, etc.)
Dev note
We've wanted to have a crack at improving the loot game for a while, with our blueprint goals being to brand picking up loot experience more impactful to the game, and to sparse out our loot a bit in general, since we're e'er adding new items to the pool. The contempo Locked & Loaded takeover manner helped us field-test some of the changes we're looking to make moving frontward: certain pieces of loot, and depression-tier loot types specifically, are being put on notice.
We're removing Level ane Helmets and Knockdown Shields from the basis boodle because these seemed like the least exciting, least meaningful equipment pickups we had. Their power is practically invisible, so they don't really experience like a graphic symbol comeback in the way that things similar, say, a Backpack feels (getting those extra slots feels Then chunky!).
We're keeping Level ane EVO Shields in the boodle puddle (admitting at a lower spawn take a chance) in addition to adding them to your starter kit considering having them sprinkled around is nonetheless important for "shield-swapping" shenanigans.
Finally, granting these pieces of gear from the kickoff of the game is also intended to improve the "hot drop" situation: having more wellness, some headshot damage reduction, and a little knockdown protection can assistance give players some more time to react to a cluttered hot drop than before.
Be on the spotter for more loot changes in the future! This will be an ongoing project.
Emotes
Introducing Emotes! Every Legend volition have ane emote unlocked at launch and boosted emotes can be obtained through Apex packs or by crafting them. Equip your emotes to the emote wheel and flex away! It's great fun to show off to your squadmates in the starting room of Arenas, and of form you have to use them on the Winner'south podium.
Now, since emotes kick your camera back to a third-person view, nosotros know some folks are already thinking almost corner peeking. Competitive integrity is still paramount, so enemies that your character couldn't run across in first-person view volition not be shown while you are in 3rd person.
This video shows the "Anti-Peek" feature working on the purple Dummie backside the rock. Without it, Pathfinder would exist able to utilize the tertiary person camera to proceeds cognition that he shouldn't have. All emotes have Anti-Peek enabled and there is no mode to disable it.
Battle Pass

Unlock the premium Legacy Battle Pass and level it up to unlock new skins similar Rampart's Crafty Kitsune at Premium Level 25 and Wraith's Demon's Whisper at Premium Level fifty.
Legend Updates
Low Contour Characters
- Low profile no longer exists! This trait has been removed from Wraith, Lifeline, and Wattson.
Dev Note
After our successful experiment with Wraith'due south hitboxes, we are at present confident that we can solve remainder bug between smaller and larger Legends through changes to their kits and hitboxes. It is finally time for Low Profile to go the way of the dodo. (Distressing dodos.)
Lifeline
- Combat Revive: No longer deploys a shield. Can now revive ii players at the same time. Can now cancel active revives in progress to allow your teammate to defend themselves with their knockdown shield.
- D.O.C. Heal Drone: Heal rate increased from 5hp per 2d to 8hp per 2nd. Deployment time before healing begins reduced by roughly 33%.
- Intendance Bundle: Cooldown reduced from vi minutes to 5 minutes. Now guarantees an upgrade (if possible) in three categories: Body Shield, Other Equipment (Helmet, Backpack, and Knockdown Shield), and Weapon Zipper, based on your team's current gear when the Package arrives.
Dev Note
Lifeline'southward kit was not in a particularly healthy place. The Passive shield was extremely strong to the bespeak of frustration, while her Tactical and Ultimate seemed similar they were becoming more than and more than obsolete. These changes are aimed to redistribute this big power differential between all of her abilities, making D.O.C. and Care Package more powerful and effective, while tamping down on the highly binary and situational Gainsay Revive.
Octane
- Stim: Reduced cooldown between stims from 4s to 1s. Increased health toll from 12hp to 20hp.
- Increased bullet spread while in the air and shooting from the low Launch Pad trajectory.
Dev Note
Octane continues to perform actually well after the latest changes. Too well? We still love the frequency of the Leap Pad, but we'd like to make using Stim something Octane thinks virtually doing at the right time, instead of always slamming it by default.
Loba
- Infiltrator'southward Best Friend: Can now run and slide at full speed while aiming the bracelet and while the bracelet is in the air. Loba will no longer be slowed afterwards translocating.
- Fixed a lot of bugs that acquired bracelet tosses to fail.
- Black Marketplace Bazaar: Increased cooldown from 90s to 120s.
Horizon
- Gravity Lift: Reduced lift speed by 30%. Reduced side-to-side acceleration. Limited the time you lot tin can sit at the pinnacle of Gravity Lift to 2 seconds. Increased cooldown from 15s to 20s.
- Horizon's abilities will now get zapped by Wattson pylons.
Dev Notation
Horizon is powerful and popular, but that'due south not why nosotros're making these changes. We believe that mistakes in Noon Legends should exist punishable, and when Horizon could just get herself out of bad positioning while popping a whole battery, this just wasn't true. These changes have two goals: i) brand information technology much more possible for enemies to shoot Horizon as she sits in her gravity elevator and ii) make gravity lift less of an impromptu sniper belfry.
Fuse
- Knuckle Cluster: Fuse now has 2 stacks of Knuckle Cluster. Reduced cooldown from 25s to 20s.
Dev Note
More aid is coming, simply nosotros want to be very careful how nosotros vitrify him so that he doesn't just become the Fable that kills yous with his abilities.
Bangalore
- Smoke Launcher: Thickened Bangalore's fume.
Dev Note
Final patch we optimized Bangalore'due south smoke particles and inadvertently thinned them out. This aims to become her back to the original visuals while keeping the optimizations.
Bloodhound
- No longer receives assists from Centre of the Allfather.
Dev Note
Bloodhound'south scan is strong, simply the goal of this alter in particular is to reconsider assists and their implications for Ranked Points. There'southward plenty intrinsic value in sonar scans, and it's a slippery gradient to consider crediting assists for other not-damaging abilities. Crypto will remain an exception. The agile nature of Crypto's drone scan is notably different from the passive selection with Bloodhound. This should encourage Bloodhound players to act on the data they get from the scan, to eliminate instances where they might try to snag a quick help without committing to a fight in the same way Crypto has to.
Crypto
- Crypto'south drone can now scan and open up intendance packages.
- Can no longer apply his drone to "hijack" a respawn beacon that'due south already in use.
Weapons Updates
Marksman Weapon Category

The G7 Scout and the 30-xxx are currently in the Assault Burglarize weapons category, simply they are a fleck foreign in that category due to their firing style and some of their handling values. Similarly, the Triple Have felt a little out of place in the Sniper category.
With the introduction of the Bocek bow, nosotros felt it was a practiced time to introduce a new weapons category, Marksman Weapons, which will include the G7, 30-thirty, Triple Have, and Bocek. Weapons in this category are precision weapons that are most effective up to medium-long range, and are the sort of in-betweens of Assail Rifles and Snipers. This allows us to begin moving the settings of these weapons towards more consistent value for the grade, and brand the settings of ARs and Snipers more consistent with less outliers.
For starters, nosotros are increasing the motion speed while aiming down sights for marksman weapons; They were at sniper speeds, and will now exist between sniper and AR speeds. Additionally, we take done some targeted normalization of hipfire spread amounts.
Supply Drop Rotation

This season, we're taking the Peacekeeper out of the supply drop and putting the Triple Take in its place. Of course, with any supply drop alter, these weapons will accept their stats updated. Come across how each weapon changes down below.
Crate Weapon Drop Rates:
Since we are exchanging a shotgun with a marksman weapon, at present was a good time to rebalance the drop rates of crate weapons. The Kraber will spawn less oft in the early on game and more often in the mid game to meliorate accommodate its power. The Triple Take volition be the most common early game crate weapon, with the Prowler being the nearly prominent late game crate weapon.
Fully Kitted Rotation

- Added: Wingman, Bocek, R99, Hemlock, and Sentry
- Removed: R301, thirty-30 Repeater, Mozambique, Longbow DMR, and Spitfire
Hop Ups
- Shatter Caps - Fire select to toggle between standard mode and shatter way. In shatter manner, rounds split into a blast pattern on firing. This hop upwardly volition be equipable to the 30-xxx Repeater and the Bocek.
- Deadeye's Tempo - Firing at the perfect moment increases fire charge per unit. This tin currently exist attached to the Sentinel and the Bocek.
- To make room, the Hammerpoint and Skullpiercer hop ups are existence vaulted for now, and won't be available.
Assault Rifles
- Reducing the headshot multiplier for all set on rifles from two.0 to ane.75
Dev Note
This was already the case for the Hemlok, so the affected guns are the R301, Flatline, and Havoc.
Peacekeeper
- It comes with the Precision Choke by default, which can be toggled off
- Pellet damage reduced from ten to ix
- Rechamber time increased from 0.nine seconds to one.1 seconds
- Reload times increased (regular from 2.45 to 2.5, empty from iii.35 to iii.5)
- Pellet spread increased in general, and spread when charged increased for all accuse levels (from 0.65/0.45/0.2 to 0.85/0.65/0.35)
- Quickly loses charge after leaving ADS
Dev Annotation
Since the Peacekeeper is coming out of the crate, we are bringing many of the stats back in line with their previous values. We are also reducing its damage potential and bringing in the effective range a bit since the Precision Choke is ever available now.
Triple Take
- As a crate weapon, it volition come with a ix ammo clip and 63 reserve ammo
- Fire rate increased from 1.2 to 1.three
- Time to full charge reduced from 1.1 seconds to 1 second
- Retains charge briefly after leaving ADS
- Movement-speed while aiming down sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs
- Increased spread while airborne and aiming down sights
Havoc
- Increased recoil controllability early in the design
Dev Notation
This should help brand upward for the reduced headshot multiplier and make it a bit more usable in mid-range fights.
Spitfire
- Reduced recoil controllability early in the pattern
Dev Note
The Spitfire is too strong at the moment, boasting good damage output with low recoil. Making it a bit harder to control early in the pattern should requite more time for opponents to fight against information technology. That said, we're prepared to make more than changes to the Spitfire if it remains as well powerful.
thirty-30 Repeater
- Increased leg impairment multiplier from 0.75 to 0.85
- Move-speed while aiming downwards sights has been increased to match other marksman weapons -- faster than snipers, slower than ARs
Dev Note
The 30-xxx could apply some beloved, then we're bringing upward the amount of leg damage it does. This should make it a bit more consistent without raising its high "best instance" damage potential.
G7 Lookout
- Move-speed while aiming downwards sights has been increased to lucifer other marksman weapons -- faster than snipers, slower than ARs
- Increased hipfire spread size (reduced accuracy) to exist more in line with other marksman weapons
Dev Note
The 30-30 Repeater and the Bocek Compound Bow have more authentic hipfire than the baseline marksman weapon values, so the G7 Scout will be less accurate in hipfire than these other weapons.
Longbow
- Increased headshot multiplier from 2.0 to 2.fifteen
Wingman
- Increased headshot multiplier from 2.0 to 2.fifteen
Dev Annotation
As we've done earlier when the Skullpiercer is out of the loot pool, we're giving the Longbow and Wingman a compensatory buff.
Mozambique
- Increased magazine capacity from four to half dozen
- Moved the lower 2 pellets inward in the blast design
Dev Note
This brings up the baseline ability level so "but" finding a Mozambique early in the friction match gives you more of a fighting chance, and makes up for the removal of Hammerpoints.
P2020
- Increased bullet damage from 15 to 18
- Lowered fire rate from 8.5 to 6.25
Dev Notation
Similar to the Mozambique, we desire to bring up the P2020's baseline power level a bit. Most players couldn't accept reward of the fast fire charge per unit, so bringing that downward while increasing the damage should help players win more early fights with the P2020.
Arc Stars
- Aim and movement irksome removed from the initial stick.
Dev Note
Sticking someone should feel rewarding, considering information technology's a rare occurrence that's hard to pull off. While an statement can be fabricated that getting stuck should be a personal death sentence, the inability to at least relocate and spare teammates from the follow-up explosion makes it hard to counter confronting a coordinated team. This change should help mitigate that without stripping away the satisfaction of hitting a prissy stick.
Quality of Life
- Badges are at present sorted by categories and tin can be filtered by "all" or "unlocked merely". This suggestion came directly from players. Thank yous! It's then much better!

- When looting death boxes, players can now see health confined for everyone on the team.

- Challenges tin at present be "favorited" past going into the challenges carte and correct clicking a challenge. That Challenge will and then be added to a new favorites tab that will appear in the lobby and in the match's map screen.

- Pressing and Holding F2 while in-game volition bring upward the power description page for your graphic symbol. This is only available on PC.
- Players can now request better equipment by going into their inventory and pinging a piece of equipment.
- Your offset Challenge Reroll of the mean solar day is now complimentary.
- Rerolling your challenges volition permit you to cull from either BR-focused challenges or Arenas-focused ones.
- Holo Sprays, Quips, and Emotes, can be favorited. These volition be used whenever the player is prompted to practice a random emote.
- Club Invites v2: You lot can now include what you want to play when y'all send your clubmates a party invite via the Society tab. Select every bit many club mates as you desire to transport the invite to at one time via the member listing.
- Ranked: Stock-still edge cases where an abandon penalty would be incorrectly applied due to server errors.
- Flight path adjustments: Removing edge dropship flight paths to foreclose matches where big portions of the map receive petty to no traffic. These screenshots bear witness a before/after comparing of possible flight paths on Kings Canyon.

Ring Update
We're continuing piece of work from the Fight Night update to better match pacing towards the end of the game. Nosotros're slowing down the closing speed of the late game Rings to let you more time to fight and maneuver your way into the Band. Nosotros're as well reducing the "waiting" fourth dimension earlier Rings iv and half-dozen get-go to close.
- Band 4 pre-compress time reduced from two:00 to 1:45
- Ring iv shrink speed reduced from 33 2d close time to 40 seconds
- Ring 5 shrink speed reduced from 20 2d shut time to 40 seconds
- Ring 6 pre-shrink time reduced from 1:30 to 1:00
- Ring 6 shrink speed reduced from 1:forty close time to 2:00
Bug Fixes
Bloodhound
- Fixed an issue with the Tactical UI not showing while in Bloodhound's Ultimate.
Pathfinder
- Gas Traps and Jump Pads will no longer float into the sky when placed side by side to a zipline.
Wraith
- Slight wall bumps no longer inadvertently cancel Wraith's tactical.
Mirage
- Decoys no longer die subsequently a tick of thermite damage.
Octane
- Ordinances will no longer get stuck and disappear when being bounced off of Bound Pads.
- Death Totems volition no longer bounce when a Jump Pad is placed under information technology.
- Players will no longer have weapons drawn if they are knocked as they enter the Fight Night ring via a Jump Pad.
- Updated Octane'south Helicopter emote to correctly remove his leg for which he is using information technology to do said helicoptering.
Wattson
- Fixed the "Extend" prompt for Watson'south fences not appearing in sure situations.
- Haute Driblet pare will no longer cake view when reloading the Sentinel.
Loba
- Stock-still more than areas where Loba'due south Bracelet fails.
- Ruddy Handed peel on consoles volition at present properly breathing.
Rampart
- Mobile Respawn Beacon now has proper collision with Amped Cover.
- Jumping on and off a damaged Shiela will no longer transfer the flame upshot to your weapon.
Horizon
- Players will no longer have weapons drawn if they are knocked as they enter the fight nighttime ring via a Gravity Lift.
- 1x holo sight will no longer block view when using sure skins.
- Fixed an issue with NEWT not getting refunded if it immediately dies due to a bad spot.
Fuse
- 1x holo sight will no longer block view when using sure skins.
Flatline
- Part of the iron sight was being displayed over the whole weapon.
Prowler
- Supply Driblet Prowler can at present toggle fire modes.
Sentinel
- Moved tool tips to not overlap hop up icons.
- Fixed a graphical consequence when swapping to Watch.
Misc.
- Stock-still a menu issue with the advanced expect options being hidden.
- Survey beacons will now appear on the map when teammates are respawned.
five/11/21 Update
ten:00 am PT Server + Client Patch:
- Stock-still an error that was preventing players from logging in ("Array index ane is out of range")
- Arenas matches volition now finish if there are no players left on the enemy team
- Arenas should now rail "time survived" more consistently
- Arenas should no longer display the "Apex Legends" screen transition with incorrect textures sometimes
- Fixed low detail histrion models in the lobby. Goodbye derpy blob Legends, you volition be missed
- Valkyrie'southward passive no longer highlights players that are not alive and/or in spectator mode
- Bloodhound will no longer be able to see tracking markers for Valkyrie while she's using her jet pack. This is a temporary measure done to amend stability—we'll look to restore this in a future patch
- Addressed an error with the Stats page which was triggered by switching dorsum and forth betwixt Arenas stats and Battle Royale stats
- Valkyrie bundle promo image now properly directs players to the in-game store
- General stability improvements
Belatedly Afternoon PT Playlist Update:
- Spitfire adjustments:
- Per bullet damage decreased from 19 > 18
- Regal/Gold mag size reduced from 55 > fifty
- Bocek adjustments:
- Max charge body shot damage decreased from 70 > sixty
- Charge up time increased from 0.54 > 0.56
- Deadeye's Tempo charge upwards fourth dimension increased from 0.32 > 0.38
- Stack size decreased from xvi > 14, inventory slot count decreased from 48 > 28
5/24/21 Update
10:00 am PT Server + Client Patch:
- Restored boring consequence when players encounter Wattson's fences
- Valkyrie changes:
- Added a short input delay after using Valkyrie'southward ult to forestall players from accidentally activating—then immediately canceling—their ult past accident
- Stock-still an exploit that permit players record stats in the firing range while using Valkyrie
- Stock-still an edge example that immune her ult to be activated shortly afterward using a jump pad
- Arenas changes:
- Penalties for abandoning games have been added to Arenas. This is similar to the abandon penalization applied in Ranked BR games. You only become the penalty if you were in a full team when you left (this doesn't utilise if you were partied with the leaver—you'll still get penalized in that case). This update will actuate a warning for players who are about to leave a game in-progress. The associated penalties will follow presently later on.
- Fixed an exploit that immune users to unlock upgrades without having plenty materials to do so
- Hop-up Upgrades for the Bocek bow are now as follows: Level 2: Shattercaps. Level iii: Deadeye's Tempo.
- Fixed various Arenas bugs and errors
- Boodle adjustments:
- Adjusted the logic for loot items beingness spawned on the basis as opposed to existence placed into boodle bins. This should cause backpacks to spawn more than evenly on the footing as opposed to being spawned almost exclusively in loot bins.
- Slight increase in spawn rates for Level 2 Evo armor. The starter kit changes introduced in Season 9 had acquired them to be lowered by more than expected.
- Miscellaneous stability fixes
Late Afternoon PT Playlist Update:
- Re-enabling Valkyrie in the firing range
- Nosotros're temporarily increasing survival XP earned in Arenas. This is a placeholder prepare to offset the fact that the buy phase currently isn't being taken into account for "survival time." In a future patch nosotros'll adjust the survival fourth dimension calculation to include the buy stage and return the survival XP earn rate to its previous level.
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